Home Stretch
I wanted to get a bunch done before reporting on here.
Rotate and translate sub-objects: The modeler can now update where the points of a sub-object would be after either of these transformations take place.
Relative and Absolute Move: Relative move is for butting a point from the target object to a point on a destination object. Absolute move is for relocating the actual center of the selected sub-object.
Stray Points: These are used for reference when drawing new faces or moving things around. The white dot by the red axis is a stray point.
Stray Faces: These are separate custom faces used when primitives just don't do the trick.
Right now it's just a matter of wrapping up the rest of the functions to be implemented and fixing some buggy code. There will be a texture mapper implemented later on to flesh out the models and give them some flavor.
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